UPCOMING EVENTS
OOC: RP SHOW & TELL
A laid-back hangout night and a chance for people to spotlight their character(s)βtheir arcs, their drama, their bad decisions, their concepts, what inspired them, show off bits of RP you're proud of, etc.Volunteer for 10-15 minutes to ramble about and show off your character or concept of choice and answer questions, backed by a hopefully deeply unserious presentation of some kind. PowerPoint? Canva thing? Prezi? A Microsoft Paint graphic you made five minutes before the event that just has a bunch of Comic Sans text all over it? Perfect. Go hog wild. Tell us about it however you want.
WILD TRAILS
& CAMPFIRE TALES
Where a fire is kindled beneath the starry sky, travelers are seldom far behind. You'll find our camp in different corners of Hydaelyn, wherever the roads may lead us.So bring a tale to tell, a song to sing, a tune to play, a game to pass the time, a bite or brew to share, or a little something else from your travels to share with those gathered βround. Or just come rest your weary feet by our fire, set aside your pack, fill a cup, and enjoy the company and conversation as the evening goes on.You might just find your next adventure here.
IDYLLSHIRE FAIRE MENU
ACTIVITIES
Talk to a stall-runner to accept the leve or try the game!

GUESS THE IMAGE
monsters & mountains
An in-character beast and vista guessing game that puts your characterβs knowledge of the world to the test. Or perhaps your character has none at all and will just take a shot at a lucky guess!

ENTRY-LEVEL LEVES
A Cut above the rest
These wildsbound folk are always in need of ingredients and supplies. This time, whether for food or trapping lures, theyβre in need of fresh meat, and theyβre willing to pay those who can deliver it.
FAIRE PROVISIONS
Transactions are ic only β’ No stall prices for easeβjust hand over your "total" or barter!

WATER
Mountain water. The good clean kind that traveling folks carry on long trips, sprung from a keg with a spigot. Kinda mineral-y.A stack of mismatched wooden cups sit beside it. Fill one up, or fill your skein for the road. They don't judge.

ALE
Road ale. The kind that goes in kit. Frothed and bubbled and golden and so deliciously (highly) alcoholic.It tastes like the outdoors; like horizons; like the cask it was brewed in. Maybe a little bit like crisp autumn, tooβred apple and maple.

COFFEE
It's coffee. No 'estate-grown' this or 'blue mountain' that. Sure, all of its standard accoutrements are still available (cream, sugar, and so forth) but at the end of the day, that's exactly what it is: coffee, just a pretty decent (and decidedly strong) cup of coffee.

DODO LEG
Smoked Bird Limb. A drumstick of dark poultry meat wrapped in foil and cooked over the campfire.Seasoned with garlic & onion. No lie, it's the size of a giant's fist, and perfectly crisp and flavorful. Who doesn't love a dodo leg at the faire?

HAND PIES
Mutton or mushroom (veg), with popotoes and onion. A traditional flaky pasty baked with rough milled flour and folded into a half-moon shape. Keeps pretty well for later.Baked over embers and coals; the filling has a tasty smoky flavor.

Brownies
Regular, or mokoβcenter or side piece. The perfect ooey and gooey fudgy campfire brownie, marbled with rivers of melted kukuru chips.It's still warm, and a pretty big square, tooβfinish it yourself, or split it with a friend!

description:
These wildsbound folk are always in need of ingredients and supplies. This time, whether for food or trapping lures, theyβre in need of fresh meat, and theyβre willing to pay those who can deliver it.
Deliver stacks of fresh meat to a guild representative.
Minimum of five (5) cuts required in order to be paid; e.g. 5 eft tails; 5 antelope shanks
The guild will also take the hides/pelts/scales for extra coin.
Accepting: Dodo ⬩ Eft ⬩ Salamander ⬩ Buffalo ⬩ Marmot ⬩ Mole ⬩ Aldgoat ⬩ Antelope ⬩ Any monster with meat that can be carved from it once felled
ooc info:
Ongoing, unlimited slots.
Speak to a stall-runner to accept.
1:1 in-game RP with a guild representative for the turn-in delivery can be arranged via DM/Discord, or you can do the whole thing independently!

JUMP TO A CARD:
description:
An in-character question-and-answer guessing game that puts your characterβs knowledge of the world to the test. Or perhaps your character has none at all and will just take a shot at a lucky guess!Each notecard spread out on the table has a distorted snapshot depicting something from across the world: either a beast or a landmark.
HOW TO PLAY:
Roll /random 30 to pick a card and study the image.What or where could it be? When youβre ready, give your answer to one of the stall-runners, who will confirm whether youβve identified it correctly.
PRIZES:
Winners will receive a Wychwood adventuring kit, which includes:
| ITEM | DESCRIPTION |
|---|---|
| (1x) Wanderer's Blood Potion | A tonic made using Oschon Roselles from a unique Isle. This unsettling red tonic can cure most swelling, inflamation, and pain. Noted to cure anything from gout to bunions. |
| (1x) Orochi Poison | A potent venom taken from the fangs of a revered giant snake of the Far East. The Orochi's venom can be applied to weapons or other chemical compounds |
| (1x) Aegis Bloom Pomander | A radiant burst of shielding magick surrounds the user in a small radius, deflecting blows and dulling incoming harm. Perfect for those who like their drama with a touch of defense. |
| (1x) Voucher | Collect an additional free item at Wychwood's venue during their weekly opening! |
Card #1:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written on it.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #2:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.It looks like someone has decided that this creature is posh.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #3:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The background is stained. You can only guess with what.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #4:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.There's a clue scrawled on the back in red ink: Built in the aftermath of the Calamity, this landmark was raised to ensure safe passage for trade vessels and to keep watch for rogue tidal waves.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying this landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

western la noscea
Card #5:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written a clue on the back in red ink:
An enormous toppled statue that has been said to be the last of seven figures which graced this location nearly a millennia ago.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

the dravanian forelands
Card #6:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card is smeared with something that looks like gunpowder.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #7:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has added a very obvious note to the top. Was set this made for kids?
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #8:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.There's a huge coffee stain on this card, like someone used it as a coaster.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #9:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has shiny artβlike a foil, or something. It's not rare or cool, though. Also, it's dirty.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #10:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has scribbled a clue on the back in red ink:
This landmark was once home to the greatest collection of flora and fauna the realm had ever known.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

the dravanian hinterlands
Card #11:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card looks like it must have gotten wet, at some point. The edges are frayed and musty.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #12:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has an unidentifiable stain in one corner that chips off as you handle it. Gross.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #13:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has added their opinion to this card in bright red ink.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #14:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has scribbled a clue on the back in red ink:
An establishment run by an ex-sentry-turned-tavernkeep which welcomes all manner of folk so long as they follow simple rules of etiquette: sit down, forget your worries, and savor your ale.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

south shroud
Card #15:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The card is pretty crisp, for an old hunter-scholar's tool.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #16:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has added their opinion in sharp red ink, along with a clue on the back:
What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing beast of a certain kind, now slumbering in the cold.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

Coerthas Western Highlands
Card #17:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The paper is soft at the edges, like it's been passed around a lot.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #18:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.It might be easy to tell what this creature is, unless you think it's a booger smeared on the card.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #19:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card smells like cinnamon. What the hell?
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #20:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has an idle wine stain on it, smearing the ink from the illustration.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #21:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written in a hint on the back: Pilgrims of the Ishgardian faith often stop here to pray to the sacred stone suspended within the Fury's Gaze.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

Coerthas Central Highlands
Card #22:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has gotten grass-stained somehow, and is extra flimsy and crisp.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #23:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has scrawled in a hint on the back, with the words 'WEALTHY MAN' written in capitals: This spiritual landmark is named for a wealthy man who, through unequaled philanthropy, achieved sainthood in the eyes of Nald'thal.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

Eastern Thanalan
Card #24:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.If you frequent the Twelveswood, mayhap this card reminds you of mun-tuy beans... with a shudder.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #25:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has drawn in a funny expression on this creature's face.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #26:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written a clue on the back: This landmark is the airship landing site for the Redbillsβ crew, made clear by the standard proudly displayed there.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

the sea of clouds
Card #27:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The background of this card has a sickly stain. It smells of antiseptic.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #28:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card seems sharp around the edges. Be careful!
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

Card #29:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written a note on the card, as well as a hint on the back: This landmark is the remnants of a bulwark that was once a shared line of defense for men and dragons against ferocious beasts.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

The Churning mists
Card #30:
You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The background is stained. You can only guess with what.
OOC:
Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

WILD TRAILS & CAMPFIRE TALES
WILD TRAILS
& CAMPFIRE TALES
FRIDAY, NOV 13th @ 6:30PM EST
This event is about the experience of sharing a campfire space with other travelers! This means you can sign up to tell a story, but you're also free to use the time to do almost anything your character wishes: for example, you can chat on a particular subject, play a game idea (like cards or dice), or even use the fire to cook up a shared meal!if you have an idea, but you're not sure if it's the right fit, our suggestion would be to put in a ticket anyway so we can discuss!
⬩ EVENT RULES.
Writers and characters must be 18+.
Canon characters are not allowed.Be kind. Keep OOC and IC separate. Character conflict is fine, but don't let real-life disagreements affect the event. If you don't want to engage in RP conflict, send a /tell, ignore it, or step away. If you have OOC issues with someone, block, blacklist, leave, or otherwise curate your own experience.
Storytelling comes first. This is a relaxed storytelling event centered on travelers sharing tales, music, and conversation around the fire.
Original characters of all kinds are encouraged. Villains, criminals, homebrew characters, monstrous races, voidsent, fae, Garleans, characters from other shards, and similar concepts are all welcome (though modern aesthetics should be kept to a minimum).
Respect different character types. Antagonistic or criminal characters are allowed to exist peacefully in the space. Don't assume or "godmod" knowledge of their background on first meeting. If your character wouldn't enjoy sharing the space, you're free to leave.
⬩ CONFLICT RULES.
Character fights are allowed, as long as the combatants handle conflict respectfully. Take fights away from the main gathering and return when they're resolved.
No IC/OOC bleed. No using IC character fights to settle OOC disagreements or conflicts.
Don't interrupt storytellers unless it's prearranged or you've asked permission via /tell.
Keep combat quick and simple. If you're still in range of the event crowd, use as few rounds as possible.
No character deaths at the event.
⬩ HOW TO STORY-TELL.
There are no signups for this event. If you want to take the stage during campfire stories, please wait for a natural gap in the storytelling and then walk on up to the fire! We recommend coming prepared with your content pre-written.
we use lightless! sync rules & info can be found here.
ENTRE CHIEN ET LOUP
πππ πππππ πππππππ πππ π ππππππ have been closing at dusk for some time now. The guards nearby refuse to stand watch alone and now strictly keep to their posts in pairs, turning travelers back or reluctantly suggesting detours, with little explanation beyond the assurance that the roads will be open again by morning.With any budding mystery, there is no shortage of rumours and theories. But while any of them might account for danger on the road and for the closures, none account for the things people say happen after nightfall: something is waiting for the night, and it grows more dangerous as the last light recedes.Dusk comes sooner and darker than usual. The light fades in a blink, leaving scarcely enough time to even watch it happen, and when it does, the dark that follows is a suffocating, spine-chilling presence in its own right. After only a few breaths in the inky pitch of it, the world begins to lose some of its certainty. Without the light of a flame, the pitch-black seems to close in on you from every side; your mind plays tricks on you; your body feels cold, as if frozen with fear. It becomes difficult to tell whether you are still awake, or have fallen into the beginning of a long and slow nightmare.And always, in that darkness, comes the feeling that countless unseen eyes have turned toward you.Fortunately, your pathβhowever you've gotten hereβhas brought you near Bittermill, the tragic once-Gridanian hamlet whose ruins lie scattered beside the road. A handful of others seem to have made camp there for the last few hours of the night, gathered around a fire whose wavering light is, hopefully, some small comfort against the gathering dark and what lurks within it.




