UPCOMING EVENTS

campfire tails carrd

#server-events channel

OOC: RP SHOW & TELL

A laid-back hangout night and a chance for people to spotlight their character(s)β€”their arcs, their drama, their bad decisions, their concepts, what inspired them, show off bits of RP you're proud of, etc.Volunteer for 10-15 minutes to ramble about and show off your character or concept of choice and answer questions, backed by a hopefully deeply unserious presentation of some kind. PowerPoint? Canva thing? Prezi? A Microsoft Paint graphic you made five minutes before the event that just has a bunch of Comic Sans text all over it? Perfect. Go hog wild. Tell us about it however you want.

WILD TRAILS
& CAMPFIRE TALES

Where a fire is kindled beneath the starry sky, travelers are seldom far behind. You'll find our camp in different corners of Hydaelyn, wherever the roads may lead us.So bring a tale to tell, a song to sing, a tune to play, a game to pass the time, a bite or brew to share, or a little something else from your travels to share with those gathered ’round. Or just come rest your weary feet by our fire, set aside your pack, fill a cup, and enjoy the company and conversation as the evening goes on.You might just find your next adventure here.

IDYLLSHIRE FAIRE MENU

ABOUT WILD TRAILS:

WILD β†Ÿ TRAILS is a roleplay community built around adventure, exploration, and collaborative storytelling by players with way too many characters in way too many places who are just as passionate about taking part in stories as being the ones to tell them.

ACTIVITIES

Talk to a stall-runner to accept the leve or try the game!

GUESS THE IMAGE

monsters & mountains

An in-character beast and vista guessing game that puts your character’s knowledge of the world to the test. Or perhaps your character has none at all and will just take a shot at a lucky guess!

ENTRY-LEVEL LEVES

A Cut above the rest

These wildsbound folk are always in need of ingredients and supplies. This time, whether for food or trapping lures, they’re in need of fresh meat, and they’re willing to pay those who can deliver it.

FAIRE PROVISIONS

Transactions are ic only β€’ No stall prices for easeβ€”just hand over your "total" or barter!

WATER

Mountain water. The good clean kind that traveling folks carry on long trips, sprung from a keg with a spigot. Kinda mineral-y.A stack of mismatched wooden cups sit beside it. Fill one up, or fill your skein for the road. They don't judge.

ALE

Road ale. The kind that goes in kit. Frothed and bubbled and golden and so deliciously (highly) alcoholic.It tastes like the outdoors; like horizons; like the cask it was brewed in. Maybe a little bit like crisp autumn, tooβ€”red apple and maple.

COFFEE

It's coffee. No 'estate-grown' this or 'blue mountain' that. Sure, all of its standard accoutrements are still available (cream, sugar, and so forth) but at the end of the day, that's exactly what it is: coffee, just a pretty decent (and decidedly strong) cup of coffee.

courtesy of ⋆ master mervyn's atelier

DODO LEG

Smoked Bird Limb. A drumstick of dark poultry meat wrapped in foil and cooked over the campfire.Seasoned with garlic & onion. No lie, it's the size of a giant's fist, and perfectly crisp and flavorful. Who doesn't love a dodo leg at the faire?

HAND PIES

Mutton or mushroom (veg), with popotoes and onion. A traditional flaky pasty baked with rough milled flour and folded into a half-moon shape. Keeps pretty well for later.Baked over embers and coals; the filling has a tasty smoky flavor.

Brownies

Regular, or mokoβ€”center or side piece. The perfect ooey and gooey fudgy campfire brownie, marbled with rivers of melted kukuru chips.It's still warm, and a pretty big square, tooβ€”finish it yourself, or split it with a friend!

description:

These wildsbound folk are always in need of ingredients and supplies. This time, whether for food or trapping lures, they’re in need of fresh meat, and they’re willing to pay those who can deliver it.


  • Deliver stacks of fresh meat to a guild representative.

  • Minimum of five (5) cuts required in order to be paid; e.g. 5 eft tails; 5 antelope shanks

  • The guild will also take the hides/pelts/scales for extra coin.


Accepting:  Dodo ⬩ Eft ⬩ Salamander ⬩ Buffalo ⬩ Marmot ⬩ Mole ⬩ Aldgoat ⬩ Antelope ⬩ Any monster with meat that can be carved from it once felled


ooc info:

Ongoing, unlimited slots.
Speak to a stall-runner to accept.
1:1 in-game RP with a guild representative for the turn-in delivery can be arranged via DM/Discord, or you can do the whole thing independently!

description:

An in-character question-and-answer guessing game that puts your character’s knowledge of the world to the test. Or perhaps your character has none at all and will just take a shot at a lucky guess!Each notecard spread out on the table has a distorted snapshot depicting something from across the world: either a beast or a landmark.


HOW TO PLAY:

Roll   /random 30   to pick a card and study the image.What or where could it be? When you’re ready, give your answer to one of the stall-runners, who will confirm whether you’ve identified it correctly.


PRIZES:

Winners will receive a Wychwood adventuring kit, which includes:

ITEMDESCRIPTION
(1x) Wanderer's Blood PotionA tonic made using Oschon Roselles from a unique Isle. This unsettling red tonic can cure most swelling, inflamation, and pain. Noted to cure anything from gout to bunions.
(1x)
Orochi Poison
A potent venom taken from the fangs of a revered giant snake of the Far East. The Orochi's venom can be applied to weapons or other chemical compounds
(1x)
Aegis Bloom Pomander
A radiant burst of shielding magick surrounds the user in a small radius, deflecting blows and dulling incoming harm. Perfect for those who like their drama with a touch of defense.
(1x) VoucherCollect an additional free item at Wychwood's venue during their weekly opening!

courtesy of ⋆ wychwood tonics

Card #1:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written on it.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  adamantoise  

Card #2:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.It looks like someone has decided that this creature is posh.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  apkallu  

Card #3:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The background is stained. You can only guess with what.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  dullahan  

Card #4:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.There's a clue scrawled on the back in red ink: Built in the aftermath of the Calamity, this landmark was raised to ensure safe passage for trade vessels and to keep watch for rogue tidal waves.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying this landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  The brewer's beacon  
  western la noscea  

Card #5:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written a clue on the back in red ink:
An enormous toppled statue that has been said to be the last of seven figures which graced this location nearly a millennia ago.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  The Stained One  
  the dravanian forelands  

Card #6:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card is smeared with something that looks like gunpowder.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  mantis  

Card #7:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has added a very obvious note to the top. Was set this made for kids?


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  morbol  

Card #8:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.There's a huge coffee stain on this card, like someone used it as a coaster.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  behemoth  

Card #9:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has shiny artβ€”like a foil, or something. It's not rare or cool, though. Also, it's dirty.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  paissa  

Card #10:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has scribbled a clue on the back in red ink:
This landmark was once home to the greatest collection of flora and fauna the realm had ever known.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  Saint Mocianne's Arboretum  
  the dravanian hinterlands  

Card #11:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card looks like it must have gotten wet, at some point. The edges are frayed and musty.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  uragnite  

Card #12:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has an unidentifiable stain in one corner that chips off as you handle it. Gross.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  wolf  

Card #13:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has added their opinion to this card in bright red ink.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  geshunpest  

Card #14:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has scribbled a clue on the back in red ink:
An establishment run by an ex-sentry-turned-tavernkeep which welcomes all manner of folk so long as they follow simple rules of etiquette: sit down, forget your worries, and savor your ale.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  buscarron's druthers  
  south shroud  

Card #15:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The card is pretty crisp, for an old hunter-scholar's tool.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  ziz  

Card #16:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has added their opinion in sharp red ink, along with a clue on the back:
What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing beast of a certain kind, now slumbering in the cold.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  The Dreaming Dragon  
  Coerthas Western Highlands  

Card #17:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The paper is soft at the edges, like it's been passed around a lot.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  wraith  

Card #18:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.It might be easy to tell what this creature is, unless you think it's a booger smeared on the card.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  slime  

Card #19:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card smells like cinnamon. What the hell?


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  raptor  

Card #20:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has an idle wine stain on it, smearing the ink from the illustration.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  orobon  

Card #21:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written in a hint on the back: Pilgrims of the Ishgardian faith often stop here to pray to the sacred stone suspended within the Fury's Gaze.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  Monument Tower  
  Coerthas Central Highlands  

Card #22:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card has gotten grass-stained somehow, and is extra flimsy and crisp.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  korpokkur  

Card #23:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has scrawled in a hint on the back, with the words 'WEALTHY MAN' written in capitals: This spiritual landmark is named for a wealthy man who, through unequaled philanthropy, achieved sainthood in the eyes of Nald'thal.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  church of saint adama landama  
  Eastern Thanalan  

Card #24:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.If you frequent the Twelveswood, mayhap this card reminds you of mun-tuy beans... with a shudder.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  opo opo  

Card #25:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has drawn in a funny expression on this creature's face.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  boar  

Card #26:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written a clue on the back: This landmark is the airship landing site for the Redbills’ crew, made clear by the standard proudly displayed there.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  the parrock  
  the sea of clouds  

Card #27:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The background of this card has a sickly stain. It smells of antiseptic.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  mantis  

Card #28:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.This card seems sharp around the edges. Be careful!


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  cactuar  

Card #29:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.Someone has written a note on the card, as well as a hint on the back: This landmark is the remnants of a bulwark that was once a shared line of defense for men and dragons against ferocious beasts.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the landmark OOC, click the red square of spoiler text below the image to reveal the correct answer.

  sothton walls  
  The Churning mists  

Card #30:

You pick up a card. The parchment is thick, but so many times creased and folded with age that the ink has started to blur.The background is stained. You can only guess with what.


OOC:

Hover to unblur the image as your character focuses.If you need help identifying the creature OOC, click the red square of spoiler text below the image to reveal the correct answer.

  ochu  

WILD TRAILS & CAMPFIRE TALES

North SHroud ⬩ x: 29 - y: 23

WILD TRAILS
& CAMPFIRE TALES

FRIDAY, NOV 13th @ 6:30PM EST

This event is about the experience of sharing a campfire space with other travelers! This means you can sign up to tell a story, but you're also free to use the time to do almost anything your character wishes: for example, you can chat on a particular subject, play a game idea (like cards or dice), or even use the fire to cook up a shared meal!if you have an idea, but you're not sure if it's the right fit, our suggestion would be to put in a ticket anyway so we can discuss!

⬩ EVENT RULES.

  • Writers and characters must be 18+.
    Canon characters are not allowed.

  • Be kind. Keep OOC and IC separate. Character conflict is fine, but don't let real-life disagreements affect the event. If you don't want to engage in RP conflict, send a /tell, ignore it, or step away. If you have OOC issues with someone, block, blacklist, leave, or otherwise curate your own experience.

  • Storytelling comes first. This is a relaxed storytelling event centered on travelers sharing tales, music, and conversation around the fire.

  • Original characters of all kinds are encouraged. Villains, criminals, homebrew characters, monstrous races, voidsent, fae, Garleans, characters from other shards, and similar concepts are all welcome (though modern aesthetics should be kept to a minimum).

  • Respect different character types. Antagonistic or criminal characters are allowed to exist peacefully in the space. Don't assume or "godmod" knowledge of their background on first meeting. If your character wouldn't enjoy sharing the space, you're free to leave.

⬩ CONFLICT RULES.

  • Character fights are allowed, as long as the combatants handle conflict respectfully. Take fights away from the main gathering and return when they're resolved.

  • No IC/OOC bleed. No using IC character fights to settle OOC disagreements or conflicts.

  • Don't interrupt storytellers unless it's prearranged or you've asked permission via /tell.

  • Keep combat quick and simple. If you're still in range of the event crowd, use as few rounds as possible.

  • No character deaths at the event.


⬩ HOW TO STORY-TELL.

  • There are no signups for this event. If you want to take the stage during campfire stories, please wait for a natural gap in the storytelling and then walk on up to the fire! We recommend coming prepared with your content pre-written.

ENTRE CHIEN ET LOUP

𝐓𝐇𝐄 π‘πŽπ€πƒπ’ π“π‡π‘πŽπ”π†π‡ 𝐓𝐇𝐄 π…π‘πˆππ†π„π’ have been closing at dusk for some time now. The guards nearby refuse to stand watch alone and now strictly keep to their posts in pairs, turning travelers back or reluctantly suggesting detours, with little explanation beyond the assurance that the roads will be open again by morning.With any budding mystery, there is no shortage of rumours and theories. But while any of them might account for danger on the road and for the closures, none account for the things people say happen after nightfall: something is waiting for the night, and it grows more dangerous as the last light recedes.Dusk comes sooner and darker than usual. The light fades in a blink, leaving scarcely enough time to even watch it happen, and when it does, the dark that follows is a suffocating, spine-chilling presence in its own right. After only a few breaths in the inky pitch of it, the world begins to lose some of its certainty. Without the light of a flame, the pitch-black seems to close in on you from every side; your mind plays tricks on you; your body feels cold, as if frozen with fear. It becomes difficult to tell whether you are still awake, or have fallen into the beginning of a long and slow nightmare.And always, in that darkness, comes the feeling that countless unseen eyes have turned toward you.Fortunately, your pathβ€”however you've gotten hereβ€”has brought you near Bittermill, the tragic once-Gridanian hamlet whose ruins lie scattered beside the road. A handful of others seem to have made camp there for the last few hours of the night, gathered around a fire whose wavering light is, hopefully, some small comfort against the gathering dark and what lurks within it.